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Counter-Strike: Global Offensive has kept on growing in terms of popularity throughout the last year, and thanks to increased attention from Valve, things are getting better and better for the online shooter as well as for its players.The Logitech’s Romer-G switches lack an intentional click mechanism in the switch, which makes them quieter. The activation point is very close to the surface, so a quick touch can fire a switch easily. It doesn’t take much force to do so, but just enough to keep the keys from firing accidentally. The high activation point means a slower spring rebound than the other keyboards, which means they take more time to bounce back, but they returned quickly enough to keep me satisfied.
Interestingly, when more granular results are looked at, some definite trends can be seen. If we consider just US sales, Global Offensive slots in at #3, but still sold more copies than any other country. Fallout 4 instead tops the US charts, with 968,000 copies sold, while GTA V hit #2, with 777,000.- Improved CSGODoubleCSGO Lounge says on its website that placing a bet represents a confirmation you are "in abidance with your country's laws" regarding gambling, including minimum age. EGB, for its part, asks users to tick a box confirming they're of legal age. Neither site responded to multiple requests for comment for this story.
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This is Crown: a new map for Counter-Strike: Global Offensive nine months in the making. After over 100 substantial revisions across those nine months, Crown is nearly finished. It was designed with two goals: to make CS:GO's hardcore fans happy while disrupting GO's stagnant competitive map pool. It's inspired by classic maps like Dust2 and Inferno. But it's built to be even better. Just as CS:GO is a new evolution for the Counter-Strike franchise, Crown is a map which seeks to learn from the best and build upon the principles that have kept Dust2 and Inferno in competitive play for more than a decade. At heart, a map is an idea. Great maps conjure singular, iconic images in our minds. Dust2: the sandy desert village. Inferno: a labyrinth of grainy alleyways. Nuke: a towering facility. These places do not exist except in-game and in our collective consciousness. The three patches released so far claim to address such issues, but, despite a general improvement bad things keep happening. In some cases it's gotten worse. In ranked matchmaking when you do eventually get into a game, one team often hopelessly outclasses the other. Bizarrely, the casual playlist produces much more balanced matches. A lot of my ranked games are 4-0 defeats or victories, and when you look at the ranks afterwards it's obvious why: one team has some bronze and silver players, and the other platinum. It is mind-boggling for a game of this quality to have such problems.We could let Siege damn itself, in fact, by noting some of the things that have been fixed. Patch 1.1 changed the nearly-unforgivable launch netcode that meant you were regularly killed by people that hadn't yet appeared on-screen, as well as the charmless issue of random players' microphones permanently transmitting during matches. Patch 1.2 introduced the ability to let you manually change the data centre you're connecting to by editing the gamesettings.ini file (very PC gamer). The developers justified this as the quickest way to get a fix out there for a common problem before adding it in-game. That's fine, but it does bring to mind a mechanic hanging off the front of an F1 car.Counter-Strike: Global Offensive
The number of players affected by the ban is relatively small, but the severity of the punishment sends an unmistakable message that match fixing will not be tolerated. Given the growing popularity of professional CS:GO, and the ballooning value of purses attached to tournaments like Katowice, it's a welcome development—and, I'd say, long overdue.The global arms trade is one of the most lucrative markets in the world, but two young gamers have discovered the virtual weapons market isn’t too shabby either.
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