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The new weapon skins will drop randomly while you play CS:GO, much like new items in Team Fortress 2. Unlike TF2, all of the modifications are purely cosmetic. You will also occasionally find weapon cases, similar to TF2's crates, which must be opened by a key. These come in two styles: standard variety, and a special eSports case. The proceeds from eSports case keys will go towards larger prize pools and greater visibility for competitive CS:GO.The fourth installment in the Counter-Strike franchise, according to IGN, has climbed all the way to the top of Steam's most-played game. Last October 20th over 10.7 million players were logged into steam concurrently playing games offered by the service. While the record for steam surpasses the 10 million record hit last June, Counter-Strike: Global Offensive turned out to be the most played steam title. It was followed by two Steam's free-to-play games Dota 2 and Team Fortress.A poster on Reddit also produced these mockups of how pro teams could use the new glove skins to create cosmetics in their style. No surprise would be had if this was the main aim of the update from Valve's point of view. The Na'vi ones look particularly sweet, and I've always thought the gun skins weren't really enough - for me, they look rather ugly a massive amount of the time, logos stamped on with no real thought or pattern.When Valve was planning the content for the Counter-Strike: Global Offensive marketplace, the team had various ideas about what players would like to spend money on.I've solo-queued with so many people who see eco rounds are an invitation to play lackadaisically. You've got pistols, they've got rifles—let's just get this over with, right? In high-level competitive play, though, eco rounds regularly go the way of the underdog. Part of that is because pro players are so comfortable with pistols, but the other half of that is their mindset: they see eco rounds as an opportunity to gut their opponent's economy rather than a round that they're pre-destined to lose. If pistols had a popularity contest, the P250 would win. It's beloved for a reason: it's a $300 weapon that can kill with a single headshot at close range. It's more versatile and more accurate than the Deagle in most situations. But if the Deagle or Five-Seven somehow speak to how you play Counter-Strike (and you don't mind buying one fewer grenade next round to offset the cost), go for it. There's plenty of math you can hold up as evidence, but I'm a big believer in the idea that you're going to perform best with the weapon you feel the most confident with.Being absolutely honest about your skill, as I have above, is probably in your interest. "Over the coming months we will make selections from the survey participants. Sometimes we might add experienced players, other times new players. Sometimes 1.6 players, sometimes CSS players, sometimes people who have played neither."

The world of esports is growing fast, and broadcast matches like this one happen every day. But what’s special about this match is that it didn’t take place in Counter-Strike: it was played in SOCOM: Source, a remastering of 2002 PlayStation 2 exclusive SOCOM. With Insurgency as the base for now, a small group of fans is modding in SOCOM’s third-person perspective and crosshairs, rebuilding classic maps, modeling classic characters, and writing logic for their favorite game modes."Today we had a meeting with Ashley and Jones, two of our volunteer moderators. Ashley and Jones has been collecting questions from the community that we discussed during the meeting. Two of the topics were stat boosts and the latest COP reward. We're currently looking into what we can do to make up for the final COP-reward. Ashley and Jones gave several suggestions from the community that we are currently discussing internally.Our main goal is to try to find a way to reduce or remove the random elements of the final reward, whatever that reward will be. Regarding stat boosts, Ashley and Jones suggested that we introduce something similar to StatTrak as part of future safes, a feature used in CS:GO in their cases. This is something we've been thinking about as well, and something that we will discuss going forward. I must stress however that we cannot currently make any promises but these are things we will be discussing as we move forward."

Given that these items are so easily converted into real money, is the Esports industry supporting a wide-scale illegal gambling operation? Many of the major events companies advertise such websites by playing their video adverts on their streams. There are teams who are named after such websites, some of whom even play at Valve-sponsored events. The majority of players have personal sponsorships with such websites whereby their in-game weapons are named after betting websites (which has become so prevalent that at the recent CS:GO major event, the company hosting the event, Dreamhack, blanked out the space on their broadcast overlay where the gun names are displayed). Given the recent DFS scrutiny and the ever increasing media coverage of Esports, the industry may want to consider making steps to avoid a scandal waiting to happen.hat is perhaps more disturbing, is if such items are deemed to have a monetary value, is that a regulator may question whether Valve are complicit. Such websites rely on the availability of Valve’s API and “bots” in order to support their transactions and this access could be revoked by Valve at any moment. Given that this form of betting increases sale volumes of their in-game items and viewership of their game, there is currently little incentive for Valve to effectively shut these websites down.A very small percentage of players ever get lucky enough to earn back their investment.In 2006 the Unlawful Internet Enforcement Act made some sweeping changes, but left a noticeable grey area. Specifically it “…prohibits gambling businesses from knowingly accepting payments in connection with the participation of another person in a bet or wager that involves the use of the internet and that’s unlawful under any federal state or law.”

More than anyone else, I feel sorry for the developers of Siege, who have made the game of their careers. It is an absolute peach, but while they're firefighting so many issues there's no time to look at long-term refinements for balance and maps. It's like Ubisoft's management doesn't comprehend just how good Siege is or how much its potential is harmed by Ubisoft's servers and uPlay.Perhaps Siege is seen internally as potential sequel material, Ubisoft's own Call of Duty cookie-cutter, rather than a platform to be grown over time. That would be so short-sighted—and such a waste of potential—that it has to be called mismanagement. Siege's quality is so high in parts that the game could become a serious e-sports platform and, given time, might even surpass the mighty Counter-Strike.For all practical purposes it's a 50/50 split, but once you get into decimal places, female PC gamers do slightly outnumber males. Women represent 50.2 percent of PC gamers across all genres, including social (Facebook, Kongregate), versus 49.9 percent for men. The scales dip slightly further toward women when it comes to the RPG genre, with 53.6 percent of the market made up of women, while men represent 46.5 percent. In the FPS and MMO genres, however, 66 percent of players are men.

“Over the next few weeks we will be releasing a major audio update, play with friends, new characters, and of course more beta keys,” reads the CS:GO site, in reference to the on-going invite-only beta.“Counter-Strike’s” reclaiming of its throne as top FPS can be attributed to a myriad of different sources. “Global Offensive,” the game’s latest iteration, continues to receive lots of community-driven updates from its developer, Valve. However, the most noteworthy thing about “Counter-Strike” is the third-party gambling scene. Websites like CSGO Lounge or EZ Skins have created a virtual gambling economy in which users can place bets with their in-game items as if they were at a sportsbook in Las Vegas.Currently, one can only bet on professional matches but it is only a matter of time before betting is extended to collegiate leagues. When this happens, the books should hold UCLA’s team as one of the favorites. They are currently boasting an 8-1 season record in the Collegiate StarLeague , proving to be strongest of all the teams representing UCLA in collegiate eSports.We looked at the remaining free antivirus packages of note, examined their security, stability and performance in various independent test reports and compared them in a series of usability tests on our own PC to arrive at the results below. While there is a rough ranking here, these products are largely separated by usage profile and personal style. All have made the cut, but some are better in certain areas than others.Minh "Gooseman" Le is an important figure in the history of online shooters. Back in 1999, he, along with Jess Cliffe, created tactical team-based Half Life mod Counter Strike. Soon afterwards, Le, Cliffe and Counter-Strike were snapped up by Valve.The statement then goes into great detail why these actions are harmful to the game, as well as what the punishment for continuing to create these kinds of servers would be. While Valve is typically on-board with mods (Since, you know, the original Counter-Strike is itself a mod), the developer said that creating these kinds of servers cause harm to the game's ecosystem.For starters, the in-game skins come in pretty much two flavors. There are those you get for achieving certain goals, and those you can buy from the store. If you come across someone in an online match, a quick glimpse at their loadout tells you their story. You know what major accomplishments they've made, and you'll probably recognize the skins they paid real world money for. In the case of the former, the skins you don are a status symbol of sorts, which serve as one of those carrots on a stick meant to keep players coming back for more.When I was talking to my various gunrunner sources, I asked each of them the question, "Who are the biggest arms dealers of Counter-Strike: Global Offensive?"The HyperX Cloud II headset is an update to the first Cloud, using an identical chassis and build with a few key upgrades. The Cloud II still allows swappable ear cups with leatherette or memory foam, uses a braided cable for durability, and uses two 53mm sound drivers. HyperX's use of 53mm drivers grants the Cloud some of the largest gaming headset drivers out there, generally matching up against 40mm and 50mm competition.

Enemy fought back convincingly in game two, particularly jungler Adjust on Serqet—where Epsilon had a good hold on the map in the first game, here repeated pickoffs prevented them from mustering the same control. However not everything went Enemy’s way: Epsilon solo laner Dimi, who has been struggling with flu throughout the later stages of the tournament, went on an absolute tear as Tyr, soloing Saltmachine’s Bellona and acting as his team's unstoppable frontline in crucial later engagements. Along with a brilliant performance by Epsilon midlaner Yammyn as Isis, he was instrumental in turning a late teamfight that tipped a losing game in Epsilon’s favour. Enemy once again came out ahead in game three, but Adapting once again had Thor—and, once again, Enemy couldn’t quite win the battle of the junglers. Enemy's Adjust fell behind on Hun Batz (the same character he fell behind with in game one) while Adapting played an even better game than he had previously. Epsilon captain iRaffer proved that Geb shields win Smite championships, and a great late kill on Adjust by Yammyn’s Medusa tipped another close game Epsilon’s way. As Enemy fought for their lives, Adapting landed the Thor dunk to end all Thor dunks—and, in this case, to end Worlds. With Enemy wiped off the map, Epsilon stormed through the Phoenix and right onto the Titan, ending the tournament and earning $500,000.Despite the obvious degradation of the reddit thread, the initial information is supposedly good, and the picture is indeed the rule itself. Kotaku has also verified the information through Faceit as well, and they liken this radical policy to that of “… the eSports equivalent of random drug testing for things like steroids.”“In terms of hardware design and processing power, Wii U cannot be compared with PS4 or Xbox One,” says Leadbetter. “Nintendo invested in the innovative touchscreen GamePad controller instead of the core tech, but it’s really difficult for multiplatform game developers to scale back PS4/Xbox One titles to less capable silicon, and also to invest time and resources into gameplay modes that it cannot deploy on the other systems.”To get further clarity on the ESL’s perspective on this issue I spoke with Michal Blicharz, Managing Director Pro Gaming at ESL.The ESL One Cologne Counter-Strike: Global Offensive tournament that wrapped up this weekend with an exciting win for Fnatic was the first event in which competitors were subject to randomized drug testing. And you'll never guess who was caught trying to cheat! Really, you won't, because I'm about to tell you: The answer is nobody.

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